Files
project1_Space4x/Assets/Scripts/PlayerValues.cs
2023-07-02 14:25:11 +02:00

43 lines
1.1 KiB
C#

public class PlayerValues
{
// Player id
public int id { get; set; }
// Player values
public int money { get; set; }
public int science { get; set; }
public int power { get; set; }
public int food { get; set; }
public int industrialCapacity { get; set; }
public int population { get; set; }
public int actualFood { get; set; }
// Default constructor
public PlayerValues()
{
this.id = 0;
this.money = 0;
this.science = 0;
this.power = 0;
this.food = 0;
this.industrialCapacity = 0;
this.population = 0;
this.actualFood = 0;
}
// Constructor to init values
public PlayerValues(int id, int newMoney, int newScience, int newPower, int newFood, int newIC, int newPopulation, int newActualFood)
{
this.id = id;
this.money = newMoney;
this.science = newScience;
this.power = newPower;
this.food = newFood;
this.industrialCapacity = newIC;
this.population = newPopulation;
this.actualFood = newActualFood;
}
}