Files
project1_Space4x/Assets/Scripts/GameManager.cs
2023-07-02 14:25:11 +02:00

73 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
// Array will contain objects which contain all information about all players
static public PlayerManager[] playerManagers { get; private set; }
// Clock which counts seconds until new day and updates playerManagers at new day
public Clock clock;
public ScienceManager sm;
int numberOfPlayers = GameUI.PlayersNumber; // number of the created solarsystems
public GameObject SolarSystemPrefab; // Prefab of SolarSytem-Objekts
public static GameObject[] SolarSystems;
//public int numberOfPlayers;//{ get; set; }
void Awake()
{
DontDestroyOnLoad(this.gameObject);
}
// Start is called before the first frame update
void Start()
{
SolarSystems = new GameObject[numberOfPlayers];
initPlayerManagers(numberOfPlayers);
clock.gameManager = this;
for (int i = 0; i < numberOfPlayers; i++)
{
// Erzeuge ein neues GameObject aus dem Prefab
SolarSystems[i] = Instantiate(SolarSystemPrefab);
}
SolarSystems[0].GetComponent<SolarSystemManager>().SetIDPlanet(1, 0);
}
// Update is called once per frame
void Update(){}
// Initializes numberOfPlayers player managers and puts them into array
public void initPlayerManagers(int numberOfPlayers)
{
playerManagers = new PlayerManager[numberOfPlayers];
for (int i = 0; i < numberOfPlayers; i++)
{
playerManagers[i] = new PlayerManager(sm);
}
}
// Updates game
public void updateGame()
{
if (playerManagers != null)
{
// Simulate day for each player
foreach (var playerManager in playerManagers)
{
playerManager.simulateDay();
}
}
// TODO update view, do we need to update view?
}
}