Files
project1_Space4x/Assets/EntryUI.cs
2023-06-20 21:00:33 +02:00

39 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.SearchService;
using UnityEngine;
using UnityEngine.UI;
public class EntryUI : MonoBehaviour
{
public FleetManager fleetManager;
public Text fleetNameText;
public Text fleetStrengthText;
public Text NumberText;
public Text Location;
public Text IDText;
public Camera Camera;
public void SetEntryInfo(Fleet fleet, FleetManager fleetManager)
{
this.fleetManager = fleetManager;
fleetNameText.text = fleet.Name;
fleetStrengthText.text = fleet.GetStrength().ToString();
NumberText.text = fleet.GetNumberOfShips().ToString();
this.Camera = Camera.main;
}
public void MoveCameraToFleet()
{
Vector3 v= new Vector3();
v.x = fleetManager.Fleets[Int32.Parse(IDText.text)].transform.position.x;
v.y = fleetManager.Fleets[Int32.Parse(IDText.text)].transform.position.y;
v.z = Camera.transform.position.z;
Camera.transform.localPosition = v;
}
public void SelectFleet()
{
this.fleetManager.selectedFleet = this.fleetManager.Fleets[Int32.Parse(IDText.text)];
}
}