using System.Collections; using System.Collections.Generic; using UnityEngine; public class FleetManager : MonoBehaviour { public static int maxSpeed = 10000; public List Fleets = new(); public Fleet selectedFleet; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void UpdateFleetsList() { for (int i = 0; i < Fleets.Count; i++) { if (Fleets[i] ==null || !Fleets[i].isActiveAndEnabled) { Fleets.Remove(Fleets[i]); } } } public void UpdateTravelTime() { foreach (Fleet g in Fleets) { g.Travel(); } } }