using System.Collections; using System.Collections.Generic; using UnityEngine; public class Clock : MonoBehaviour { // Array ref to player managers public GameManager gameManager { private get; set; } public float DayTime = 10.0f; // Start is called before the first frame update void Start() { // callUpdateGame will be called once each n seconds InvokeRepeating("callUpdateGame", 0.0f, DayTime); } // Update is called once per frame void Update(){} // calls update game private void callUpdateGame() { if (gameManager != null) { gameManager.updateGame(); } } }