using System.Collections; using System.Collections.Generic; using UnityEngine; public class BackButton : MonoBehaviour { public GameObject[] objectsToDeactivate; public GameObject[] objectsToActivate; public void GoBack() { for (int i = 0; i < objectsToActivate.Length; i++) { objectsToActivate[i].SetActive(true); // activate the game object } for (int i = 0; i < objectsToDeactivate.Length; i++) { objectsToDeactivate[i].SetActive(false); // deactivate the game object } } }