public class PlayerValues { // Player id public int id { get; set; } // Player values public int money { get; set; } public int science { get; set; } public int power { get; set; } public int food { get; set; } public int industrialCapacity { get; set; } public int population { get; set; } public int actualFood { get; set; } // Default constructor public PlayerValues() { this.id = 0; this.money = 0; this.science = 0; this.power = 0; this.food = 0; this.industrialCapacity = 0; this.population = 0; this.actualFood = 0; } // Constructor to init values public PlayerValues(int id, int newMoney, int newScience, int newPower, int newFood, int newIC, int newPopulation, int newActualFood) { this.id = id; this.money = newMoney; this.science = newScience; this.power = newPower; this.food = newFood; this.industrialCapacity = newIC; this.population = newPopulation; this.actualFood = newActualFood; } }