using System; using System.Collections; using System.Collections.Generic; using UnityEditor.SearchService; using UnityEngine; using UnityEngine.UI; public class EntryUI : MonoBehaviour { public FleetManager fleetManager; public Text fleetNameText; public Text fleetStrengthText; public Text NumberText; public Text Location; public Text IDText; public Camera Camera; public void SetEntryInfo(Fleet fleet, FleetManager fleetManager) { this.fleetManager = fleetManager; fleetNameText.text = fleet.Name; fleetStrengthText.text = fleet.GetStrength().ToString(); NumberText.text = fleet.GetNumberOfShips().ToString(); this.Camera = Camera.main; } public void MoveCameraToFleet() { Vector3 v= new Vector3(); v.x = fleetManager.Fleets[Int32.Parse(IDText.text)].transform.position.x; v.y = fleetManager.Fleets[Int32.Parse(IDText.text)].transform.position.y; v.z = Camera.transform.position.z; Camera.transform.localPosition = v; } public void SelectFleet() { this.fleetManager.selectedFleet = this.fleetManager.Fleets[Int32.Parse(IDText.text)]; } }