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93
Assets/Unity UI Samples/Materials/UI-Default-No-Alpha.shader
Normal file
93
Assets/Unity UI Samples/Materials/UI-Default-No-Alpha.shader
Normal file
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "UI/Default No-Alpha"
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WriteMask [_StencilWriteMask]
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Lighting Off
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ZWrite Off
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ZTest [unity_GUIZTestMode]
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Fog { Mode Off }
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Blend One Zero
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struct appdata_t
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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half2 texcoord : TEXCOORD0;
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v2f vert(appdata_t IN)
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v2f OUT;
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return OUT;
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sampler2D _MainTex;
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fixed4 frag(v2f IN) : SV_Target
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{
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half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
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clip (color.a - 0.01);
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ENDCG
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99
Assets/Unity UI Samples/Materials/Window.mat
Normal file
99
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4973
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Normal file
4973
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Normal file
File diff suppressed because it is too large
Load Diff
4
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Normal file
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1646
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Normal file
1646
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Normal file
File diff suppressed because it is too large
Load Diff
4
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1230
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1230
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Normal file
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3971
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Normal file
3971
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Normal file
File diff suppressed because it is too large
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4
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Normal file
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1456
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Normal file
1456
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Normal file
File diff suppressed because it is too large
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4
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Normal file
4
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5221
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Normal file
5221
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Normal file
File diff suppressed because it is too large
Load Diff
4
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Normal file
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1356
Assets/Unity UI Samples/Scenes/RenderTexture.unity
Normal file
1356
Assets/Unity UI Samples/Scenes/RenderTexture.unity
Normal file
File diff suppressed because it is too large
Load Diff
4
Assets/Unity UI Samples/Scenes/RenderTexture.unity.meta
Normal file
4
Assets/Unity UI Samples/Scenes/RenderTexture.unity.meta
Normal file
@@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5545059c6381d848ab3d612c68f2669
|
||||
DefaultImporter:
|
||||
userData:
|
||||
4
Assets/Unity UI Samples/Scripts.meta
Normal file
4
Assets/Unity UI Samples/Scripts.meta
Normal file
@@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de769b24045b0554ab900d313edd10c7
|
||||
DefaultImporter:
|
||||
userData:
|
||||
9
Assets/Unity UI Samples/Scripts/ActiveStateToggler.cs
Normal file
9
Assets/Unity UI Samples/Scripts/ActiveStateToggler.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class ActiveStateToggler : MonoBehaviour {
|
||||
|
||||
public void ToggleActive () {
|
||||
gameObject.SetActive (!gameObject.activeSelf);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a95e0a044abfc473394c6c61eb343e4a
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
15
Assets/Unity UI Samples/Scripts/ApplicationManager.cs
Normal file
15
Assets/Unity UI Samples/Scripts/ApplicationManager.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class ApplicationManager : MonoBehaviour {
|
||||
|
||||
|
||||
public void Quit ()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#else
|
||||
Application.Quit();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
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