Commented buildings

This commit is contained in:
Aaron Moser
2023-07-23 16:19:49 +02:00
parent 0504837cce
commit b58a45657e
15 changed files with 3580 additions and 4027 deletions

View File

@@ -246,54 +246,6 @@ MonoBehaviour:
ResearchQueueView: {fileID: 772240091}
ResearchTechView: {fileID: 1253284646}
ResearchCostView: {fileID: 704144855}
--- !u!1 &45841523
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 45841525}
- component: {fileID: 45841524}
m_Layer: 0
m_Name: NewGameDataManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &45841524
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 45841523}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3014d52f6fd1491488241c789af97729, type: 3}
m_Name:
m_EditorClassIdentifier:
NumberOfPlayers: 2
NumberOfSolarSystems: 10
PlayerColors:
- {r: 1, g: 0, b: 0, a: 1}
--- !u!4 &45841525
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 45841523}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -5.1526527, y: -2.7792654, z: 29.834036}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!224 &78137893 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 22400004, guid: 05a81c3d5091440058129444d28322f3, type: 3}
@@ -1283,37 +1235,6 @@ RectTransform:
m_AnchoredPosition: {x: -333, y: 4.4}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &273144437
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 273144438}
m_Layer: 0
m_Name: ---Testing---
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &273144438
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 273144437}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 724.67566, y: 328.9097, z: 136.93561}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &277858804
GameObject:
m_ObjectHideFlags: 0
@@ -3292,6 +3213,37 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &765667544
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 765667545}
m_Layer: 0
m_Name: ---Testing---
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &765667545
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 765667544}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 661.4759, y: 267.70346, z: 289.69012}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &772240089
GameObject:
m_ObjectHideFlags: 0
@@ -10383,6 +10335,37 @@ RectTransform:
m_AnchoredPosition: {x: 441, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1169354189
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1169354190}
m_Layer: 0
m_Name: Remove before build!
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1169354190
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1169354189}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 661.4759, y: 267.70346, z: 289.69012}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1182081982
GameObject:
m_ObjectHideFlags: 0
@@ -10962,6 +10945,57 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1266327900
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1266327902}
- component: {fileID: 1266327901}
m_Layer: 0
m_Name: NewGameDataManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1266327901
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1266327900}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3014d52f6fd1491488241c789af97729, type: 3}
m_Name:
m_EditorClassIdentifier:
NumberOfPlayers: 1
NumberOfSolarSystems: 10
PlayerColors:
- {r: 1, g: 0.058096312, b: 0, a: 1}
- {r: 0, g: 1, b: 0.045587063, a: 1}
- {r: 1, g: 0.59621054, b: 0, a: 1}
- {r: 0, g: 0.1731019, b: 1, a: 1}
--- !u!4 &1266327902
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1266327900}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -5.1526527, y: -2.7792654, z: 29.834036}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1284083120
GameObject:
m_ObjectHideFlags: 0

View File

@@ -1956,7 +1956,6 @@ GameObject:
- component: {fileID: 540706482}
- component: {fileID: 540706481}
- component: {fileID: 540706480}
- component: {fileID: 540706479}
m_Layer: 5
m_Name: TitleScreenCanvas
m_TagString: Untagged
@@ -1964,98 +1963,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &540706479
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 540706478}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Test
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 100
m_fontSizeBase: 100
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 256
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 0
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
_SortingLayer: 0
_SortingLayerID: 0
_SortingOrder: 0
m_hasFontAssetChanged: 0
m_renderer: {fileID: 540706480}
m_maskType: 0
--- !u!23 &540706480
MeshRenderer:
m_ObjectHideFlags: 0
@@ -6541,8 +6448,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3014d52f6fd1491488241c789af97729, type: 3}
m_Name:
m_EditorClassIdentifier:
NumberOfPlayers: 0
NumberOfSolarSystems: 0
NumberOfPlayers: 1
NumberOfSolarSystems: 10
PlayerColors:
- {r: 1, g: 0.058096312, b: 0, a: 1}
- {r: 0, g: 1, b: 0.045587063, a: 1}
- {r: 1, g: 0.59621054, b: 0, a: 1}
- {r: 0, g: 0.1731019, b: 1, a: 1}
--- !u!4 &1680360439
Transform:
m_ObjectHideFlags: 0

View File

@@ -1,25 +1,50 @@
/**
* @file
*
* @author Aaron Moser
*
* @package Assets.Scripts.Buildings
*/
using System.Collections;
using System.Collections.Generic;
namespace NBuilding
{
/// <summary>
/// Class <c>BuildingValues</c> is a container to transport data.
/// <value></value>
/// <value>RunningCost is the running cost of a building.</value>
/// <value>ScienceCapacity is the amount of science produced by the building.</value>
/// <value>FoodCapacity is the amount of food produced by the building.</value>
/// <value>IndustrialCapacity is the amount of industry produced by the building.</value>
/// <value>MoneyCapacity is the amount of money produced by the building.</value>
/// <value>MilitaryPower is the amount of military produced by the building.</value>
/// </summary>
/**
* @section DESCRIPTION
*
* Class is a container to transport data about building.
*/
public class BuildingValues
{
/**
* RunningCost is the running cost of a building.
*/
public int RunningCost = 0;
/**
* ScienceCapacity is the amount of science produced by the building.
*/
public int ScienceCapacity = 0;
/**
* FoodCapacity is the amount of food produced by the building.
*/
public int FoodCapacity = 0;
/**
* IndustrialCapacity is the amount of industry produced by the building.
*/
public int IndustrialCapacity = 0;
/**
* MoneyCapacity is the amount of money produced by the building.
*/
public int MoneyCapacity = 0;
/**
* MilitaryPower is the amount of military produced by the building.
*/
public int MilitaryPower = 0;
}
}

View File

@@ -1,11 +1,26 @@
/**
* @file
*
* @author Aaron Moser
*
* @package Assets.Scripts.Buildings.Food
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NBuilding
{
/**
* @section DESCRIPTION
*
* Class contains definition of farm building.
*/
public class Farm : ABuilding
{
/**
* Creates a farm, which produces 3 food.
*/
public Farm()
{
SetFoodCapacity(3);

View File

@@ -1,71 +1,121 @@
/**
* @file
*
* @author Aaron Moser
*
* @package Assets.Scripts.Buildings
*/
using System.Collections;
using System.Collections.Generic;
namespace NBuilding
{
/// <summary>
/// Interface <c>IBuilding</c> defines the functions for the buildings.
/// <param><c>iId</c> is the id of a player.</param>
/// <returns>Returns <c>all values</c> of all buildings at star system of player.</returns>
/// More efficient because it iterates only once through list instead of 6 times.
/// </summary>
/**
* @section DESCRIPTION
*
* Interface defines the functions for the buildings.
*/
public interface IBuilding
{
//----------------------------------------------------------------------------
// Getters
/// <summary>
/// Function <c>GetRunningCost</c> returns the running cost if the building is running.
/// </summary>
/**
* Function returns the running cost if the building is running.
*/
public int GetRunningCost();
/// <summary>
/// Function <c>GetScienceCapacity</c> returns the amount of science the building produces if it is running.
/// </summary>
/**
* Function returns the amount of science the building produces if it is running.
*/
public int GetScienceCapacity();
/// <summary>
/// Function <c>GetFoodCapacity</c> returns the amount of food the building produces if it is running.
/// </summary>
/**
* Function returns the amount of food the building produces if it is running.
*/
public int GetFoodCapacity();
/// <summary>
/// Function <c>GetIndustrialCapacity</c> returns the amount of industrial the building produces if it is running.
/// </summary>
/**
* Function returns the amount of industrial the building produces if it is running.
*/
public int GetIndustrialCapacity();
/// <summary>
/// Function <c>GetMoneyCapacity</c> returns the amount of money the building produces if it is running.
/// </summary>
/**
* Function returns the amount of money the building produces if it is running.
*/
public int GetMoneyCapacity();
/// <summary>
/// Function <c>GetMilitaryPower</c> returns the amount of power the building produces if it is running.
/// </summary>
/**
* Function returns the amount of power the building produces if it is running.
*/
public int GetMilitaryPower();
/// <summary>
/// Function <c>IsRunning</c> returns true if the building is running, false if the building is not running.
/// </summary>
/**
* Function returns true if the building is running, false if the building is not running.
*/
public bool IsRunning();
/// <summary>
/// Function <c>GetId</c> returns id of building.
/// </summary>
/**
* Function returns id of building.
*/
public ABuilding.BuildingID GetId();
//----------------------------------------------------------------------------
// Setters
/**
*
* @param newRunningCost, new costs to set running costs to.
*/
public void SetRunningCost(int newRunningCost);
/**
* Sets science capacity.
*
* @param newScienceCapacity, new science value to set.
*/
public void SetScienceCapacity(int newScienceCapacity);
/**
* Sets food capacity.
*
* @param newFoodCapacity, new food value to set.
*/
public void SetFoodCapacity(int newFoodCapacity);
/**
* Sets industrial capacity.
*
* @param newIndustrialCapacity, new industrial value to set.
*/
public void SetIndustrialCapacity(int newIndustrialCapacity);
/**
* Sets industrial capacity.
*
* @param newMoneyCapacity, new money value to set.
*/
public void SetMoneyCapacity(int newMoneyCapacity);
/**
* Sets military capacity.
*
* @param newMilitaryPower, new military power value to set.
*/
public void SetMilitaryPower(int newMilitaryPower);
/**
* Sets building running or not.
*
* @param newRunning, true if building should run, producing resources, false if not.
*/
public void SetRunning(bool newRunning);
/**
* Sets id of building.
*
* @param newId, new id of building.
*/
public void SetId(ABuilding.BuildingID newId);
//----------------------------------------------------------------------------

View File

@@ -1,10 +1,25 @@
/**
* @file
*
* @author Aaron Moser
*
* @package Assets.Scripts.Buildings.Industry
*/
using System.Collections;
using System.Collections.Generic;
namespace NBuilding
{
/**
* @section DESCRIPTION
*
* Class contains definition of smeltery building.
*/
public class Smeltery : ABuilding
{
/**
* Creates a smeltery, which produces 3 industrial capacity.
*/
public Smeltery()
{
SetIndustrialCapacity(3);

View File

@@ -1,10 +1,25 @@
/**
* @file
*
* @author Aaron Moser
*
* @package Assets.Scripts.Buildings.Military
*/
using System.Collections;
using System.Collections.Generic;
namespace NBuilding
{
/**
* @section DESCRIPTION
*
* Class contains definition of armory building.
*/
public class Armory : ABuilding
{
/**
* Creates an armory, which produces 3 military power.
*/
public Armory()
{
SetMilitaryPower(3);

View File

@@ -1,10 +1,25 @@
/**
* @file
*
* @author Aaron Moser
*
* @package Assets.Scripts.Buildings.Misc
*/
using System.Collections;
using System.Collections.Generic;
namespace NBuilding
{
/**
* @section DESCRIPTION
*
* Class contains definition of spaceport building.
*/
public class Spaceport : ABuilding
{
/**
* Creates spaceport building.
*/
public Spaceport() { }
}
}

View File

@@ -1,13 +1,25 @@
/**
* @file
*
* @author Aaron Moser
*
* @package Assets.Scripts.Buildings.Money
*/
using System.Collections;
using System.Collections.Generic;
namespace NBuilding
{
/// <summary>
/// Class <c>Market</c> defines the class for market.
/// </summary>
/**
* @section DESCRIPTION
*
* Class contains definition of market building.
*/
public class Market : ABuilding
{
/**
* Creates a market, which produces 3 money.
*/
public Market()
{
SetMoneyCapacity(3);

View File

@@ -1,10 +1,25 @@
/**
* @file
*
* @author Aaron Moser
*
* @package Assets.Scripts.Buildings.Science
*/
using System.Collections;
using System.Collections.Generic;
namespace NBuilding
{
/**
* @section DESCRIPTION
*
* Class contains definition of university building.
*/
public class University : ABuilding
{
/**
* Creates an university, which produces 3 science.
*/
public University()
{
SetScienceCapacity(3);

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -268,8 +268,8 @@ MonoBehaviour:
y: 0
width: 517
height: 284
m_MinSize: {x: 101, y: 121}
m_MaxSize: {x: 4001, y: 4021}
m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 18}
m_Panes:
- {fileID: 18}
@@ -466,7 +466,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: fef9ffff
m_ExpandedIDs: 64b1ffffc2b4ffff62b7ffff56bdffffa0bdffff48c2ffff5ec5ffff92c8ffffc0caffffa8cdffff48d0ffffded1ffffaae9ffff18efffffdef5fffffef9fffff4ffffffae780000627e0000da880000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -924,9 +924,9 @@ MonoBehaviour:
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
m_Target: {x: 646.65796, y: 310.5394, z: 256.25894}
m_Target: {x: 661.4759, y: 267.70346, z: 289.69012}
speed: 2
m_Value: {x: 646.65796, y: 310.5394, z: 256.25894}
m_Value: {x: 661.4759, y: 267.70346, z: 289.69012}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@@ -976,9 +976,9 @@ MonoBehaviour:
speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
m_Target: 366.03033
m_Target: 475.84036
speed: 2
m_Value: 366.03033
m_Value: 475.84036
m_Ortho:
m_Target: 1
speed: 2
@@ -1154,7 +1154,7 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/Scripts/Research/Model
- Assets/Scenes
m_Globs: []
m_OriginalText:
m_ImportLogFlags: 0
@@ -1162,16 +1162,16 @@ MonoBehaviour:
m_ViewMode: 1
m_StartGridSize: 42
m_LastFolders:
- Assets/Scripts/Research/Model
- Assets/Scenes
m_LastFoldersGridSize: 42
m_LastProjectPath: C:\Users\Soot\source\repos\Space4xUeberarbeitet\Space4x
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 493}
m_SelectedIDs: b2740000
m_LastClickedID: 29874
m_ExpandedIDs: 00000000bc720000be720000c0720000c2720000c4720000c6720000c8720000ca72000074740000b674000000ca9a3b
scrollPos: {x: 0, y: 79}
m_SelectedIDs: 88740000
m_LastClickedID: 29832
m_ExpandedIDs: 00000000bc720000be720000c0720000c2720000c4720000c6720000c8720000ca720000cc720000ce7200007874000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@@ -1199,7 +1199,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000bc720000be720000c0720000c2720000c4720000c6720000c8720000ca720000
m_ExpandedIDs: 00000000bc720000be720000c0720000c2720000c4720000c6720000c8720000ca720000cc720000ce720000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name: