Galaxy Anpassen

This commit is contained in:
mkadou
2023-07-02 14:25:11 +02:00
parent 05142dbb22
commit b38ff3197a
107 changed files with 833 additions and 187 deletions

View File

@@ -1,18 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
// Array will contain objects which contain all information about all players
public PlayerManager[] playerManagers { get; private set; }
static public PlayerManager[] playerManagers { get; private set; }
// Clock which counts seconds until new day and updates playerManagers at new day
public Clock clock;
public ScienceManager sm;
public int numberOfPlayers { get; set; }
int numberOfPlayers = GameUI.PlayersNumber; // number of the created solarsystems
public GameObject SolarSystemPrefab; // Prefab of SolarSytem-Objekts
public static GameObject[] SolarSystems;
//public int numberOfPlayers;//{ get; set; }
void Awake()
{
@@ -22,8 +32,15 @@ public class GameManager : MonoBehaviour
// Start is called before the first frame update
void Start()
{
initPlayerManagers(1);
SolarSystems = new GameObject[numberOfPlayers];
initPlayerManagers(numberOfPlayers);
clock.gameManager = this;
for (int i = 0; i < numberOfPlayers; i++)
{
// Erzeuge ein neues GameObject aus dem Prefab
SolarSystems[i] = Instantiate(SolarSystemPrefab);
}
SolarSystems[0].GetComponent<SolarSystemManager>().SetIDPlanet(1, 0);
}
// Update is called once per frame
@@ -32,10 +49,10 @@ public class GameManager : MonoBehaviour
// Initializes numberOfPlayers player managers and puts them into array
public void initPlayerManagers(int numberOfPlayers)
{
this.playerManagers = new PlayerManager[numberOfPlayers];
playerManagers = new PlayerManager[numberOfPlayers];
for (int i = 0; i < numberOfPlayers; i++)
{
this.playerManagers[i] = new PlayerManager(sm);
playerManagers[i] = new PlayerManager(sm);
}
}