Moved some folders
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@@ -1,30 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Clock : MonoBehaviour
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{
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// Array ref to player managers
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public GameManager GameManager { private get; set; }
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public float DayTime = 10.0f;
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// Start is called before the first frame update
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void Start()
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{
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// callUpdateGame will be called once each n seconds
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InvokeRepeating("CallUpdateGame", 0.0f, DayTime);
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}
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// Update is called once per frame
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void Update(){}
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// calls update game
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private void CallUpdateGame()
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{
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if (GameManager != null)
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{
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GameManager.UpdateGame();
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 0128bb3b379e8144eae3b33ceb9c4bfd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,17 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Exit : MonoBehaviour
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{
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public string sceneName;
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// To change the scene by name
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public void changeScene()
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{
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Debug.Log("Taste exit wurde gedr<64>ckt!");
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SceneManager.LoadScene(sceneName);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: d6e5a86eab8a0ad47b9c96feb36e4fc0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: e6da461d1d37e264a9cf2ba5afa9697b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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