This commit is contained in:
mdecrai
2023-06-20 21:00:33 +02:00
parent ec4cda81e9
commit 772ebc64f0
130 changed files with 54030 additions and 0 deletions

View File

@@ -0,0 +1,85 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Slider Background
m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: -1855.17371, y: 0}
data:
first:
name: _MainBump
second:
m_Texture: {fileID: 2800000, guid: 50ab5eea3a58b4ddeb99f0388a1d77c5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailBump
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .200000003
data:
first:
name: _Stencil
second: 0
data:
first:
name: _StencilReadMask
second: 255
data:
first:
name: _StencilWriteMask
second: 255
data:
first:
name: _StencilComp
second: 8
data:
first:
name: _StencilOp
second: 0
data:
first:
name: _ColorMask
second: 15
data:
first:
name: _Strength
second: 0
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _Specular
second: {r: 1, g: 1, b: 1, a: .247058824}

View File

@@ -0,0 +1,53 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Slider Fill
m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _DetailBump:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 2800000, guid: 30db500b226a8014e82f9e1e39a78e15, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: -37.844254, y: 0}
- _MainBump:
m_Texture: {fileID: 2800000, guid: 91207f32a007d429180caa8fce010afd, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Shininess: 0.2
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Strength: 0.16071428
- _UseUIAlphaClip: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Specular: {r: 1, g: 1, b: 1, a: 0.24705882}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,85 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Slider Knob
m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: -1721.64905, y: 0}
data:
first:
name: _MainBump
second:
m_Texture: {fileID: 2800000, guid: 38a596ccbd20144369ac06fcbc2ce118, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailBump
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .200000003
data:
first:
name: _Stencil
second: 0
data:
first:
name: _StencilReadMask
second: 255
data:
first:
name: _StencilWriteMask
second: 255
data:
first:
name: _StencilComp
second: 8
data:
first:
name: _StencilOp
second: 0
data:
first:
name: _ColorMask
second: 15
data:
first:
name: _Strength
second: 0
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _Specular
second: {r: 1, g: 1, b: 1, a: .247058824}

View File

@@ -0,0 +1,52 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: UI Opaque
m_Shader: {fileID: 4800000, guid: 35868d7a76dde4354b3ea20c36f8fdf9, type: 3}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Stencil
second: 0
data:
first:
name: _StencilReadMask
second: 255
data:
first:
name: _StencilWriteMask
second: 255
data:
first:
name: _StencilComp
second: 8
data:
first:
name: _StencilOp
second: 0
data:
first:
name: _ColorMask
second: 15
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}

View File

@@ -0,0 +1,93 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "UI/Default No-Alpha"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
Blend One Zero
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
half2 texcoord : TEXCOORD0;
};
fixed4 _Color;
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
#ifdef UNITY_HALF_TEXEL_OFFSET
OUT.vertex.xy -= (_ScreenParams.zw-1.0);
#endif
OUT.color = IN.color * _Color;
return OUT;
}
sampler2D _MainTex;
fixed4 frag(v2f IN) : SV_Target
{
half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;
clip (color.a - 0.01);
return color;
}
ENDCG
}
}
}

View File

@@ -0,0 +1,99 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Window
m_Shader: {fileID: 10766, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: []
m_CustomRenderQueue: -1
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Detail
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailTex
second:
m_Texture: {fileID: 2800000, guid: 5d5b9ba23399f4d4f8de62cb70b9440f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _MainBump
second:
m_Texture: {fileID: 2800000, guid: 91207f32a007d429180caa8fce010afd, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailBump
second:
m_Texture: {fileID: 2800000, guid: 022a5dbc82be311428eec45125477996, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _Shininess
second: .00999999978
data:
first:
name: _Stencil
second: 0
data:
first:
name: _StencilReadMask
second: 255
data:
first:
name: _StencilWriteMask
second: 255
data:
first:
name: _StencilComp
second: 8
data:
first:
name: _StencilOp
second: 0
data:
first:
name: _ColorMask
second: 15
data:
first:
name: _Strength
second: 0
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _Specular
second: {r: 1, g: 1, b: 1, a: .125490203}