This commit is contained in:
mdecrai
2023-06-20 21:00:33 +02:00
parent ec4cda81e9
commit 772ebc64f0
130 changed files with 54030 additions and 0 deletions

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_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
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Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
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Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
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CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
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float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
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float4 vertex : SV_POSITION;
fixed4 color : COLOR;
half2 texcoord : TEXCOORD0;
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using UnityEngine;
using System.Collections;
public class ActiveStateToggler : MonoBehaviour {
public void ToggleActive () {
gameObject.SetActive (!gameObject.activeSelf);
}
}

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@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
public class ApplicationManager : MonoBehaviour {
public void Quit ()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}

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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ChangeColor : MonoBehaviour, IPointerClickHandler
{
void OnEnable ()
{
}
public void SetRed(float value)
{
OnValueChanged(value, 0);
}
public void SetGreen(float value)
{
OnValueChanged(value, 1);
}
public void SetBlue(float value)
{
OnValueChanged(value, 2);
}
public void OnValueChanged(float value, int channel)
{
Color c = Color.white;
if (GetComponent<Renderer>() != null)
c = GetComponent<Renderer>().material.color;
else if (GetComponent<Light>() != null)
c = GetComponent<Light>().color;
c[channel] = value;
if (GetComponent<Renderer>() != null)
GetComponent<Renderer>().material.color = c;
else if (GetComponent<Light>() != null)
GetComponent<Light>().color = c;
}
public void OnPointerClick(PointerEventData data)
{
if (GetComponent<Renderer>() != null)
GetComponent<Renderer>().material.color = new Color(Random.value, Random.value, Random.value, 1.0f);
else if (GetComponent<Light>() != null)
GetComponent<Light>().color = new Color(Random.value, Random.value, Random.value, 1.0f);
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class DragMe : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
public bool dragOnSurfaces = true;
private Dictionary<int,GameObject> m_DraggingIcons = new Dictionary<int, GameObject>();
private Dictionary<int, RectTransform> m_DraggingPlanes = new Dictionary<int, RectTransform>();
public void OnBeginDrag(PointerEventData eventData)
{
var canvas = FindInParents<Canvas>(gameObject);
if (canvas == null)
return;
// We have clicked something that can be dragged.
// What we want to do is create an icon for this.
m_DraggingIcons[eventData.pointerId] = new GameObject("icon");
m_DraggingIcons[eventData.pointerId].transform.SetParent (canvas.transform, false);
m_DraggingIcons[eventData.pointerId].transform.SetAsLastSibling();
var image = m_DraggingIcons[eventData.pointerId].AddComponent<Image>();
// The icon will be under the cursor.
// We want it to be ignored by the event system.
var group = m_DraggingIcons[eventData.pointerId].AddComponent<CanvasGroup>();
group.blocksRaycasts = false;
image.sprite = GetComponent<Image>().sprite;
image.SetNativeSize();
if (dragOnSurfaces)
m_DraggingPlanes[eventData.pointerId] = transform as RectTransform;
else
m_DraggingPlanes[eventData.pointerId] = canvas.transform as RectTransform;
SetDraggedPosition(eventData);
}
public void OnDrag(PointerEventData eventData)
{
if (m_DraggingIcons[eventData.pointerId] != null)
SetDraggedPosition(eventData);
}
private void SetDraggedPosition(PointerEventData eventData)
{
if (dragOnSurfaces && eventData.pointerEnter != null && eventData.pointerEnter.transform as RectTransform != null)
m_DraggingPlanes[eventData.pointerId] = eventData.pointerEnter.transform as RectTransform;
var rt = m_DraggingIcons[eventData.pointerId].GetComponent<RectTransform>();
Vector3 globalMousePos;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_DraggingPlanes[eventData.pointerId], eventData.position, eventData.pressEventCamera, out globalMousePos))
{
rt.position = globalMousePos;
rt.rotation = m_DraggingPlanes[eventData.pointerId].rotation;
}
}
public void OnEndDrag(PointerEventData eventData)
{
if (m_DraggingIcons[eventData.pointerId] != null)
Destroy(m_DraggingIcons[eventData.pointerId]);
m_DraggingIcons[eventData.pointerId] = null;
}
static public T FindInParents<T>(GameObject go) where T : Component
{
if (go == null) return null;
var comp = go.GetComponent<T>();
if (comp != null)
return comp;
var t = go.transform.parent;
while (t != null && comp == null)
{
comp = t.gameObject.GetComponent<T>();
t = t.parent;
}
return comp;
}
}

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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
public class DragPanel : MonoBehaviour, IPointerDownHandler, IDragHandler {
private Vector2 originalLocalPointerPosition;
private Vector3 originalPanelLocalPosition;
private RectTransform panelRectTransform;
private RectTransform parentRectTransform;
void Awake () {
panelRectTransform = transform.parent as RectTransform;
parentRectTransform = panelRectTransform.parent as RectTransform;
}
public void OnPointerDown (PointerEventData data) {
originalPanelLocalPosition = panelRectTransform.localPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle (parentRectTransform, data.position, data.pressEventCamera, out originalLocalPointerPosition);
}
public void OnDrag (PointerEventData data) {
if (panelRectTransform == null || parentRectTransform == null)
return;
Vector2 localPointerPosition;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle (parentRectTransform, data.position, data.pressEventCamera, out localPointerPosition)) {
Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition;
panelRectTransform.localPosition = originalPanelLocalPosition + offsetToOriginal;
}
ClampToWindow ();
}
// Clamp panel to area of parent
void ClampToWindow () {
Vector3 pos = panelRectTransform.localPosition;
Vector3 minPosition = parentRectTransform.rect.min - panelRectTransform.rect.min;
Vector3 maxPosition = parentRectTransform.rect.max - panelRectTransform.rect.max;
pos.x = Mathf.Clamp (panelRectTransform.localPosition.x, minPosition.x, maxPosition.x);
pos.y = Mathf.Clamp (panelRectTransform.localPosition.y, minPosition.y, maxPosition.y);
panelRectTransform.localPosition = pos;
}
}

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using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DropMe : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler
{
public Image containerImage;
public Image receivingImage;
private Color normalColor;
public Color highlightColor = Color.yellow;
public void OnEnable ()
{
if (containerImage != null)
normalColor = containerImage.color;
}
public void OnDrop(PointerEventData data)
{
containerImage.color = normalColor;
if (receivingImage == null)
return;
Sprite dropSprite = GetDropSprite (data);
if (dropSprite != null)
receivingImage.overrideSprite = dropSprite;
}
public void OnPointerEnter(PointerEventData data)
{
if (containerImage == null)
return;
Sprite dropSprite = GetDropSprite (data);
if (dropSprite != null)
containerImage.color = highlightColor;
}
public void OnPointerExit(PointerEventData data)
{
if (containerImage == null)
return;
containerImage.color = normalColor;
}
private Sprite GetDropSprite(PointerEventData data)
{
var originalObj = data.pointerDrag;
if (originalObj == null)
return null;
var dragMe = originalObj.GetComponent<DragMe>();
if (dragMe == null)
return null;
var srcImage = originalObj.GetComponent<Image>();
if (srcImage == null)
return null;
return srcImage.sprite;
}
}

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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
public class PanelManager : MonoBehaviour {
public Animator initiallyOpen;
private int m_OpenParameterId;
private Animator m_Open;
private GameObject m_PreviouslySelected;
const string k_OpenTransitionName = "Open";
const string k_ClosedStateName = "Closed";
public void OnEnable()
{
m_OpenParameterId = Animator.StringToHash (k_OpenTransitionName);
if (initiallyOpen == null)
return;
OpenPanel(initiallyOpen);
}
public void OpenPanel (Animator anim)
{
if (m_Open == anim)
return;
anim.gameObject.SetActive(true);
var newPreviouslySelected = EventSystem.current.currentSelectedGameObject;
anim.transform.SetAsLastSibling();
CloseCurrent();
m_PreviouslySelected = newPreviouslySelected;
m_Open = anim;
m_Open.SetBool(m_OpenParameterId, true);
GameObject go = FindFirstEnabledSelectable(anim.gameObject);
SetSelected(go);
}
static GameObject FindFirstEnabledSelectable (GameObject gameObject)
{
GameObject go = null;
var selectables = gameObject.GetComponentsInChildren<Selectable> (true);
foreach (var selectable in selectables) {
if (selectable.IsActive () && selectable.IsInteractable ()) {
go = selectable.gameObject;
break;
}
}
return go;
}
public void CloseCurrent()
{
if (m_Open == null)
return;
m_Open.SetBool(m_OpenParameterId, false);
SetSelected(m_PreviouslySelected);
StartCoroutine(DisablePanelDeleyed(m_Open));
m_Open = null;
}
IEnumerator DisablePanelDeleyed(Animator anim)
{
bool closedStateReached = false;
bool wantToClose = true;
while (!closedStateReached && wantToClose)
{
if (!anim.IsInTransition(0))
closedStateReached = anim.GetCurrentAnimatorStateInfo(0).IsName(k_ClosedStateName);
wantToClose = !anim.GetBool(m_OpenParameterId);
yield return new WaitForEndOfFrame();
}
if (wantToClose)
anim.gameObject.SetActive(false);
}
private void SetSelected(GameObject go)
{
EventSystem.current.SetSelectedGameObject(go);
}
}

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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ResizePanel : MonoBehaviour, IPointerDownHandler, IDragHandler {
public Vector2 minSize = new Vector2 (100, 100);
public Vector2 maxSize = new Vector2 (400, 400);
private RectTransform panelRectTransform;
private Vector2 originalLocalPointerPosition;
private Vector2 originalSizeDelta;
void Awake () {
panelRectTransform = transform.parent.GetComponent<RectTransform> ();
}
public void OnPointerDown (PointerEventData data) {
originalSizeDelta = panelRectTransform.sizeDelta;
RectTransformUtility.ScreenPointToLocalPointInRectangle (panelRectTransform, data.position, data.pressEventCamera, out originalLocalPointerPosition);
}
public void OnDrag (PointerEventData data) {
if (panelRectTransform == null)
return;
Vector2 localPointerPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle (panelRectTransform, data.position, data.pressEventCamera, out localPointerPosition);
Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition;
Vector2 sizeDelta = originalSizeDelta + new Vector2 (offsetToOriginal.x, -offsetToOriginal.y);
sizeDelta = new Vector2 (
Mathf.Clamp (sizeDelta.x, minSize.x, maxSize.x),
Mathf.Clamp (sizeDelta.y, minSize.y, maxSize.y)
);
panelRectTransform.sizeDelta = sizeDelta;
}
}

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using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class ScrollDetailTexture : MonoBehaviour
{
public bool uniqueMaterial = false;
public Vector2 scrollPerSecond = Vector2.zero;
Matrix4x4 m_Matrix;
Material mCopy;
Material mOriginal;
Image mSprite;
Material m_Mat;
void OnEnable ()
{
mSprite = GetComponent<Image>();
mOriginal = mSprite.material;
if (uniqueMaterial && mSprite.material != null)
{
mCopy = new Material(mOriginal);
mCopy.name = "Copy of " + mOriginal.name;
mCopy.hideFlags = HideFlags.DontSave;
mSprite.material = mCopy;
}
}
void OnDisable ()
{
if (mCopy != null)
{
mSprite.material = mOriginal;
if (Application.isEditor)
UnityEngine.Object.DestroyImmediate(mCopy);
else
UnityEngine.Object.Destroy(mCopy);
mCopy = null;
}
mOriginal = null;
}
void Update ()
{
Material mat = (mCopy != null) ? mCopy : mOriginal;
if (mat != null)
{
Texture tex = mat.GetTexture("_DetailTex");
if (tex != null)
{
mat.SetTextureOffset("_DetailTex", scrollPerSecond * Time.time);
// TODO: It would be better to add support for MaterialBlocks on UIRenderer,
// because currently only one Update() function's matrix can be active at a time.
// With material block properties, the batching would be correctly broken up instead,
// and would work with multiple widgets using this detail shader.
}
}
}
}

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using System.Reflection.Emit;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Text))]
public class ShowSliderValue : MonoBehaviour
{
public void UpdateLabel (float value)
{
Text lbl = GetComponent<Text>();
if (lbl != null)
lbl.text = Mathf.RoundToInt (value * 100) + "%";
}
}

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using UnityEngine;
public class TiltWindow : MonoBehaviour
{
public Vector2 range = new Vector2(5f, 3f);
Transform mTrans;
Quaternion mStart;
Vector2 mRot = Vector2.zero;
void Start ()
{
mTrans = transform;
mStart = mTrans.localRotation;
}
void Update ()
{
Vector3 pos = Input.mousePosition;
float halfWidth = Screen.width * 0.5f;
float halfHeight = Screen.height * 0.5f;
float x = Mathf.Clamp((pos.x - halfWidth) / halfWidth, -1f, 1f);
float y = Mathf.Clamp((pos.y - halfHeight) / halfHeight, -1f, 1f);
mRot = Vector2.Lerp(mRot, new Vector2(x, y), Time.deltaTime * 5f);
mTrans.localRotation = mStart * Quaternion.Euler(-mRot.y * range.y, mRot.x * range.x, 0f);
}
}

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!84 &8400000
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m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: RenderTexture
m_Width: 320
m_Height: 240
m_AntiAliasing: 4
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The background image is created by NASA and is in the public domain.

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