1.Commit
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38
Assets/EntryUI.cs
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38
Assets/EntryUI.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.SearchService;
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using UnityEngine;
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using UnityEngine.UI;
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public class EntryUI : MonoBehaviour
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{
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public FleetManager fleetManager;
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public Text fleetNameText;
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public Text fleetStrengthText;
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public Text NumberText;
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public Text Location;
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public Text IDText;
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public Camera Camera;
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public void SetEntryInfo(Fleet fleet, FleetManager fleetManager)
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{
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this.fleetManager = fleetManager;
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fleetNameText.text = fleet.Name;
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fleetStrengthText.text = fleet.GetStrength().ToString();
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NumberText.text = fleet.GetNumberOfShips().ToString();
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this.Camera = Camera.main;
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}
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public void MoveCameraToFleet()
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{
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Vector3 v= new Vector3();
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v.x = fleetManager.Fleets[Int32.Parse(IDText.text)].transform.position.x;
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v.y = fleetManager.Fleets[Int32.Parse(IDText.text)].transform.position.y;
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v.z = Camera.transform.position.z;
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Camera.transform.localPosition = v;
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}
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public void SelectFleet()
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{
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this.fleetManager.selectedFleet = this.fleetManager.Fleets[Int32.Parse(IDText.text)];
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}
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}
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