Galaxy Generator

This commit is contained in:
mkadou
2023-06-05 15:34:37 +02:00
parent ec4cda81e9
commit 3db8cc2930
195 changed files with 47018 additions and 0 deletions

24
Assets/GalaxyManager.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GalaxyManager : MonoBehaviour
{
public GameObject[] objectsToDeactivate0;
public GameObject[] objectsToDeactivate1;
// Start is called before the first frame update
void Start()
{
for (int i = 0; i < objectsToDeactivate0.Length; i++)
{
objectsToDeactivate0[i].SetActive(false); // deactivate the game object
}
}
// Update is called once per frame
void Update()
{
}
}