Galaxy Generator
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20
Assets/BackButton.cs
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20
Assets/BackButton.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BackButton : MonoBehaviour
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{
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public GameObject[] objectsToDeactivate;
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public GameObject[] objectsToActivate;
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public void GoBack()
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{
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for (int i = 0; i < objectsToActivate.Length; i++)
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{
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objectsToActivate[i].SetActive(true); // activate the game object
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}
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for (int i = 0; i < objectsToDeactivate.Length; i++)
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{
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objectsToDeactivate[i].SetActive(false); // deactivate the game object
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}
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}
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}
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