Commented research
This commit is contained in:
@@ -1,9 +1,21 @@
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/**
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* @file
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*
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* @author Marc de Craigher
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*
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* @package Assets.Scripts.Research.Technology
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NTechnology
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{
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/**
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* @section DESCRIPTION
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*
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* Enum contains all possible technologies.
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*/
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public enum ETechnology
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{
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IndustryTech,
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@@ -1,13 +1,62 @@
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/**
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* @file
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*
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* @author Aaron Moser
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*
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* @package Assets.Scripts.Research.Technology
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*/
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namespace NTechnology
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{
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/**
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* @section DESCRIPTION
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*
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* Class is a container to transport all tech levels at once.
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*/
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public class TechLevels
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{
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public values
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/**
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* Level of industry tech.
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*/
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public int IndustryTechLevel;
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/**
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* Level of wealth tech.
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*/
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public int WealthTechLevel;
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/**
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* Level of science tech.
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*/
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public int ScienceTechLevel;
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/**
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* Level of food tech.
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*/
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public int FoodTechLevel;
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/**
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* Level of power tech.
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*/
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public int PowerTechLevel;
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private values
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public functions
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/**
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* Initializes levels with overhanded values.
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*
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* @param IndustryTechLevel, level of industry tech to transport.
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* @param WealthTechLevel, level of wealth tech to transport.
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* @param ScienceTechLevel, level of science tech to transport.
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* @param FoodTechLevel, level of food tech to transport.
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* @param PowerTechLevel, level of power tech to transport.
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*/
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public TechLevels(int IndustryTechLevel, int WealthTechLevel, int ScienceTechLevel, int FoodTechLevel, int PowerTechLevel)
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{
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this.IndustryTechLevel = IndustryTechLevel;
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@@ -16,5 +65,8 @@ namespace NTechnology
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this.FoodTechLevel = FoodTechLevel;
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this.PowerTechLevel = PowerTechLevel;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private functions
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}
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}
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@@ -1,18 +1,60 @@
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/**
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* @file
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*
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* @author Marc de Craigher
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*
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* @package Assets.Scripts.Research.Technology
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NTechnology
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{
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/**
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* @section DESCRIPTION
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*
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* Class contains all technologies.
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*/
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public class Technologies
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{
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// Technology levels
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public values
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/**
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* Technology of wealth.
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*/
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public Technology WealthTech { get; set; }
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/**
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* Technology of science.
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*/
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public Technology ScienceTech { get; set; }
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/**
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* Technology of power.
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*/
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public Technology PowerTech { get; set; }
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/**
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* Technology of food.
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*/
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public Technology FoodTech { get; set; }
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/**
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* Technology of industry.
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*/
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public Technology IndustrialCapacityTech { get; set; }
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private values
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public functions
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/**
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* Init all techs starting cost and level with 1.
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*/
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public Technologies()
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{
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// Init all techs starting cost and level with 1.
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@@ -23,6 +65,17 @@ namespace NTechnology
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IndustrialCapacityTech = new Technology(1, 1, ETechnology.IndustryTech);
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}
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/**
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* Init all techs starting cost and level with overhanded techs.
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*
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* @todo create deep copy instead of references.
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*
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* @param wealth, technology representing wealth tech of player.
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* @param science, technology representing science tech of player.
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* @param power, technology representing power tech of player.
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* @param food, technology representing food tech of player.
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* @param industry, technology representing industry tech of player.
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*/
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public Technologies(Technology wealth, Technology science, Technology power, Technology food, Technology industry)
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{
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WealthTech = wealth;
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@@ -31,5 +84,8 @@ namespace NTechnology
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FoodTech = food;
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IndustrialCapacityTech = industry;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private functions
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}
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}
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@@ -1,20 +1,62 @@
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/**
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* @file
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*
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* @author Marc de Craigher
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*
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* @package Assets.Scripts.Research.Technology
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NTechnology
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{
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/**
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* @section DESCRIPTION
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*
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* Class contains information about a technology.
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*/
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public class Technology
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{
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public values
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/**
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* Cost of technology to increase level.
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*/
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public int Cost;
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/**
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* Current level of technology.
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*/
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public int Level;
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/**
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* Name of technology.
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*/
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public ETechnology Name;
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private values
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public functions
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/**
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* Sets cost, level and name to overhanded values.
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*
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* @param cost, starting cost of technology.
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* @param level, starting level of technology.
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* @param name, name of technology.
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*/
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public Technology(int cost, int level, ETechnology name)
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{
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this.Cost = cost;
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this.Level = level;
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this.Name = name;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private functions
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}
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}
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@@ -1,21 +1,57 @@
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using System.Collections;
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using System.Collections.Generic;
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/**
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* @file
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*
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* @author Marc de Craigher
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*
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* @package Assets.Scripts.Research.View
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*/
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using UnityEngine;
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using UnityEngine.UI;
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/**
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* @section DESCRIPTION
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*
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* Class contains functionality to set cost label.
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*/
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public class ResearchCostViewScript : MonoBehaviour
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{
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public values
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/**
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* Reference to tech cost banner.
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*/
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public Text TechCostBanner;
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/**
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* Reference to tech cost label.
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*/
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public Text TechCostLabel;
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private values
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public functions
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/**
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* Sets text of cost label to overhanded value.
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*
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* @param Cost, value to set text of cost label to.
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*/
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public void SetCostLabel(int Cost)
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{
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TechCostLabel.text = Cost.ToString();
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}
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/**
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* @todo Changes language of cost banner, depending on overhanded value or public fetchable settings variable/function.
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*/
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public void ChangeLanguage()
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{
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//TechCostBanner.text;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private functions
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}
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@@ -1,30 +1,78 @@
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/**
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* @file
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*
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* @author Marc de Craigher
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*
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* @package Assets.Scripts.Research.View
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*/
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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/**
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* @section DESCRIPTION
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*
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* Class contains functionality of research queue view, displaying the research queue model.
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*/
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public class ResearchQueueViewScript : MonoBehaviour
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{
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private const int TECHQUEUESIZE = 4;
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public values
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/**
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* Reference of tech queue banner.
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*
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* GalaxyCanvas.ScienceManagerCanvas.ResearchQueueCanvas.QueueBanner
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*/
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public Text TechQueueBanner;
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/**
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* Reference of tech queue labels.
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*
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* GalaxyCanvas.ScienceManagerCanvas.ResearchQueueCanvas.QueuePos1
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* GalaxyCanvas.ScienceManagerCanvas.ResearchQueueCanvas.QueuePos2
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* GalaxyCanvas.ScienceManagerCanvas.ResearchQueueCanvas.QueuePos3
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* GalaxyCanvas.ScienceManagerCanvas.ResearchQueueCanvas.QueuePos4
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*/
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public Text[] TechQueueLabels = new Text[TECHQUEUESIZE];
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/**
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* Reference of remove last tech from queue button.
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*
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.RemoveLastButton
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*/
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public Button RemoveLastTechFromQueueButton;
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/**
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* Reference to game model.
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*/
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public GameModel oGameModel;
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void Start()
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{
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RemoveLastTechFromQueueButton.onClick.AddListener(() => SendEventToController(NResearch.EResearchEvent.RemoveLastTechFromQueue));
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private values
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/**
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* Maximum size of tech queue.
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*/
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private const int TECHQUEUESIZE = 4;
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public functions
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/**
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* Sends overhanded research event to research queue controller.
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*
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* @param eResearchEvent, research event that occured.
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*/
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public void SendEventToController(NResearch.EResearchEvent eResearchEvent)
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{
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NResearchController.ResearchQueueController.TechRemoveButtonPressedEvent(this, eResearchEvent);
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}
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/**
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* Fetches data from research queue model at game model and writes data into tech queue labels.
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*/
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public void UpdateQueueLabelsText()
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{
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for (int i = 0; i < 4; i++)
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@@ -42,14 +90,33 @@ public class ResearchQueueViewScript : MonoBehaviour
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}
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}
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/**
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* Sets game model.
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*
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* @param oGameModel, reference to game model.
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*/
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public void SetGameModel(GameModel oGameModel)
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{
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this.oGameModel = oGameModel;
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}
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/**
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* @todo Change language of research queue banner and labels.
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*/
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public void ChangeLanguage()
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{
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//TechQueueBanner.text = ;
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//RemoveLastTechFromQueueButton.GetComponent<Text>().text = ;
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}
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private functions
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/**
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* Start is called before the first frame update is called.
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*/
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void Start()
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{
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RemoveLastTechFromQueueButton.onClick.AddListener(() => SendEventToController(NResearch.EResearchEvent.RemoveLastTechFromQueue));
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}
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}
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@@ -1,31 +1,135 @@
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/**
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* @file
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*
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* @author Marc de Craigher
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*
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* @package Assets.Scripts.Research.View
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace NResearch
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{
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/**
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* @section DESCRIPTION
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*
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* Class contains functionality of research tech view, containing refernces to tech buttons, sending events to research tech and cost controllers.
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*/
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public class ResearchTechViewScript : MonoBehaviour
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{
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/// <summary>
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/// References to unity TechButtons, used to add new tech to research queue or check cost of next level.
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/// </summary>
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public values
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/**
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* References to unity TechButtons, used to add new tech to research queue or check cost of next level.
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*
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.IndustryButton
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.WealthButton
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.ScienceButton
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.FoodButton
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*/
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public TechButton IndustrialTechButton, WealthTechButton, ScienceTechButton, FoodTechButton;
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/// <summary>
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/// References to unity labels, displaying current level of tech.
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/// </summary>
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/**
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* References to unity labels, displaying current level of tech.
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*
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.IndustryVal
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.WealthVal
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.ScienceVal
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* GalaxyCanvas.ScienceManagerCanvas.ResearchTechsCanvas.FoodVal
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*/
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public Text IndustrialTechLevelLabel, WealthTechLevelLabel, ScienceTechLevelLabel, FoodTechLevelLabel;
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/// <summary>
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/// Reference for gamemodel. Set from parent view.
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/// </summary>
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Private values
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/**
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* Reference for gamemodel. Set from parent view.
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*/
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private GameModel oGameModel;
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/// <summary>
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/// Called at start of game. Sets EResearchEvents, onClick-, onMouseEnter- and onMouseExit-events of TechButtons.
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/// </summary>
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//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Public functions
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/**
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* Sets reference to game model.
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*
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* @param oGameModel, reference to game model.
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*/
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public void SetGameModel(GameModel oGameModel)
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{
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this.oGameModel = oGameModel;
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}
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/**
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* Calls enter or exit method, depending on eResearchEvent of event args.
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*
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* @param sender, object which triggered the event.
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* @param e, research event args, containing additional information about event.
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*/
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public void SendEventToCostController(object sender, NResearch.ResearchEventArgs e)
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{
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switch (e.eResearchEvent)
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{
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case (EResearchEvent.EnterIndustryTechButton):
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case (EResearchEvent.EnterWealthTechButton): // Fall through wanted
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case (EResearchEvent.EnterScienceTechButton): // Fall through wanted
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case (EResearchEvent.EnterFoodTechButton): // Fall through wanted
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{
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NResearchController.ResearchCostController.TechButtonEnterEvent(this, e.eResearchEvent);
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}
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break;
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case (EResearchEvent.ExitTechButton):
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{
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NResearchController.ResearchCostController.TechButtonExitEvent(this, e.eResearchEvent);
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}
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break;
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||||
}
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||||
}
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||||
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||||
/**
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||||
* Sends event eResearchEvent which indicates which tech button was pressed to research tech controller.
|
||||
*
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||||
* @param eResearchEvent, event which was triggered.
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||||
*/
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||||
public void SendEventToController(EResearchEvent eResearchEvent)
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||||
{
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||||
NResearchController.ResearchTechController.TechButtonPressedEvent(this, eResearchEvent);
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||||
}
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||||
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||||
/**
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||||
* Gets the level of the techs from model and sets labels of view.
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||||
*/
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public void UpdateResearchTechView()
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||||
{
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||||
// Get levels of techs
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int IndustryTechLevel = oGameModel.PlayerModel.GetPlayerManagers()[0].ResearchModel.Techs.IndustrialCapacityTech.Level;
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int WealthTechLevel = oGameModel.PlayerModel.GetPlayerManagers()[0].ResearchModel.Techs.WealthTech.Level;
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int ScienceTechLevel = oGameModel.PlayerModel.GetPlayerManagers()[0].ResearchModel.Techs.ScienceTech.Level;
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int FoodTechLevel = oGameModel.PlayerModel.GetPlayerManagers()[0].ResearchModel.Techs.FoodTech.Level;
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||||
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// Set text of labels to levels values
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||||
IndustrialTechLevelLabel.text = IndustryTechLevel.ToString();
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||||
WealthTechLevelLabel.text = WealthTechLevel.ToString();
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||||
ScienceTechLevelLabel.text = ScienceTechLevel.ToString();
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||||
FoodTechLevelLabel.text = FoodTechLevel.ToString();
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||||
}
|
||||
|
||||
/**
|
||||
* @todo Change language depending on overhanded value.
|
||||
*/
|
||||
public void ChangeLanguage()
|
||||
{
|
||||
//TechnologiesButtons[i].GetComponent<Text>().text;
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||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Private functions
|
||||
|
||||
/**
|
||||
* Called at start of game. Sets EResearchEvents, onClick-, onMouseEnter- and onMouseExit-events of TechButtons.
|
||||
*/
|
||||
void Start()
|
||||
{
|
||||
// Set EResearchEvents
|
||||
@@ -52,71 +156,5 @@ namespace NResearch
|
||||
ScienceTechButton.onMouseExit += SendEventToCostController;
|
||||
FoodTechButton.onMouseExit += SendEventToCostController;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets reference to game model.
|
||||
/// </summary>
|
||||
/// <param name="oGameModel"></param>
|
||||
public void SetGameModel(GameModel oGameModel)
|
||||
{
|
||||
this.oGameModel = oGameModel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls enter or exit method, depending on eResearchEvent of event args.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
public void SendEventToCostController(object sender, NResearch.ResearchEventArgs e)
|
||||
{
|
||||
switch (e.eResearchEvent)
|
||||
{
|
||||
case (EResearchEvent.EnterIndustryTechButton):
|
||||
case (EResearchEvent.EnterWealthTechButton): // Fall through wanted
|
||||
case (EResearchEvent.EnterScienceTechButton): // Fall through wanted
|
||||
case (EResearchEvent.EnterFoodTechButton): // Fall through wanted
|
||||
{
|
||||
NResearchController.ResearchCostController.TechButtonEnterEvent(this, e.eResearchEvent);
|
||||
}
|
||||
break;
|
||||
case (EResearchEvent.ExitTechButton):
|
||||
{
|
||||
NResearchController.ResearchCostController.TechButtonExitEvent(this, e.eResearchEvent);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends event eResearchEvent which indicates which tech button was pressed to research tech controller.
|
||||
/// </summary>
|
||||
/// <param name="eResearchEvent"></param>
|
||||
public void SendEventToController(EResearchEvent eResearchEvent)
|
||||
{
|
||||
NResearchController.ResearchTechController.TechButtonPressedEvent(this, eResearchEvent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the level of the techs from model and sets labels of view.
|
||||
/// </summary>
|
||||
public void UpdateResearchTechView()
|
||||
{
|
||||
// Get levels of techs
|
||||
int IndustryTechLevel = oGameModel.PlayerModel.GetPlayerManagers()[0].ResearchModel.Techs.IndustrialCapacityTech.Level;
|
||||
int WealthTechLevel = oGameModel.PlayerModel.GetPlayerManagers()[0].ResearchModel.Techs.WealthTech.Level;
|
||||
int ScienceTechLevel = oGameModel.PlayerModel.GetPlayerManagers()[0].ResearchModel.Techs.ScienceTech.Level;
|
||||
int FoodTechLevel = oGameModel.PlayerModel.GetPlayerManagers()[0].ResearchModel.Techs.FoodTech.Level;
|
||||
|
||||
// Set text of labels to levels values
|
||||
IndustrialTechLevelLabel.text = IndustryTechLevel.ToString();
|
||||
WealthTechLevelLabel.text = WealthTechLevel.ToString();
|
||||
ScienceTechLevelLabel.text = ScienceTechLevel.ToString();
|
||||
FoodTechLevelLabel.text = FoodTechLevel.ToString();
|
||||
}
|
||||
|
||||
public void ChangeLanguage()
|
||||
{
|
||||
//TechnologiesButtons[i].GetComponent<Text>().text;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,11 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Marc de Craigher
|
||||
* @author Aaron Moser
|
||||
*
|
||||
* @package Assets.Scripts.Research.View
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
@@ -7,16 +15,53 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/**
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
* Class represents research view.
|
||||
*/
|
||||
public class ResearchViewScript : MonoBehaviour
|
||||
{
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Public values
|
||||
|
||||
/**
|
||||
* Reference to research queue view.
|
||||
*
|
||||
* InvisibleObjectsCanvas.GameView.ResearchView.ResearchQueueView
|
||||
*/
|
||||
public ResearchQueueViewScript ResearchQueueView;
|
||||
|
||||
/**
|
||||
* Reference to research tech view.
|
||||
*
|
||||
* InvisibleObjectsCanvas.GameView.ResearchView.ResearchTechView
|
||||
*/
|
||||
public NResearch.ResearchTechViewScript ResearchTechView;
|
||||
|
||||
/**
|
||||
* Reference to research cost view.
|
||||
*
|
||||
* InvisibleObjectsCanvas.GameView.ResearchView.ResearchCostView
|
||||
*/
|
||||
public ResearchCostViewScript ResearchCostView;
|
||||
|
||||
/**
|
||||
* Reference to game model.
|
||||
*/
|
||||
public GameModel oGameModel;
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Private values
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Public functions
|
||||
|
||||
/**
|
||||
* Sets own and children game model.
|
||||
*
|
||||
* @param oGameModel, reference to game model.
|
||||
*/
|
||||
public void SetGameModel(GameModel oGameModel)
|
||||
{
|
||||
// Set own game model
|
||||
@@ -29,6 +74,9 @@ public class ResearchViewScript : MonoBehaviour
|
||||
// The cost will be overhanded to the given method
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets called every day, updates children views.
|
||||
*/
|
||||
public void DailyUpdateView()
|
||||
{
|
||||
if (oGameModel != null)
|
||||
@@ -43,8 +91,16 @@ public class ResearchViewScript : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @todo Change language depending on overhanded value.
|
||||
*
|
||||
* @param Language, indicates language, to set view elements to.
|
||||
*/
|
||||
public void ChangeLanguage(ELanguage Language)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Private functions
|
||||
}
|
||||
@@ -1,13 +1,47 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Marc de Craigher
|
||||
*
|
||||
* @package Assets.Scripts.Research.View
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/**
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
* Class contains functionality to toggle visibility of science manager and galaxy bodys canvas.
|
||||
*/
|
||||
public class ToggleScienceUIScript : MonoBehaviour
|
||||
{
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Public values
|
||||
|
||||
/**
|
||||
* Reference to science manager canvas.
|
||||
*
|
||||
* GalaxyCanvas.ScienceManagerCanvas
|
||||
*/
|
||||
public Canvas scienceManagerCanvas;
|
||||
|
||||
/**
|
||||
* Reference to galaxy bodys canvas.
|
||||
*
|
||||
* GalaxyCanvas.GalaxyBodysCanvas
|
||||
*/
|
||||
public Canvas galaxyBodysCanvas;
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Private values
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Public functions
|
||||
|
||||
/**
|
||||
* Toggles visibility of science manager canvas and galaxy bodys canvas.
|
||||
*/
|
||||
public void ToggleCanvasVisibility()
|
||||
{
|
||||
GameObject smObject = scienceManagerCanvas.gameObject;
|
||||
@@ -18,4 +52,7 @@ public class ToggleScienceUIScript : MonoBehaviour
|
||||
// Toggle visibility of galaxy body canvas
|
||||
gbObject.SetActive(!gbObject.activeSelf);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
// Private functions
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user