public class PlayerValues
{
    // Player id
    public int id { get; set; }

    // Player values
    public int money { get; set; }
    public int science { get; set; }
    public int power { get; set; }
    public int food { get; set; }
    public int industrialCapacity { get; set; }

    // Default constructor
    public PlayerValues()
    {
        this.id = 0;

        this.money = 0;
        this.science = 0;
        this.power = 0;
        this.food = 0;
        this.industrialCapacity = 0;
    }

    // Constructor to init values
    public PlayerValues(int id, int newMoney, int newScience, int newPower, int newFood, int newIC)
    {
        this.id = id;
        
        this.money = newMoney;
        this.science = newScience;
        this.power = newPower;
        this.food = newFood;
        this.industrialCapacity = newIC;
    }
}